Many product companies struggle with a big challenge: how to identify a Minimal Viable Product that will let them quickly validate their product hypothesis.

Teams that share the product vision and agree on priorities for features are able to move faster and more effectively.

During this workshop, we'll work on a real product that your company is planning to build.

Using this to-be-built product, we'll coach your whole team on how to collaborate on the vision of the product and effectively come up with an evolutionary roadmap for your product.

We will create the Product Backlog, a User Story map, and a pragmatic Release Plan for successful Product delivery.

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Transfer %

Knowledge: 30%, Skill-Building: 70%

Learning Outcome

  • Understand the thought process and steps involved during a typical product discovery and release planning session
  • Using various User-Centered Design techniques, learn how to create a User Story Map to help you visualize your product
  • Understand various prioritization techniques that work at the Business-Goal and User-Persona Level
  • Learn how to decompose User Activities into User Tasks and then into User Stories
  • Apply an Acceptance Criteria-Driven Discovery approach to flush out thin slices of functionality that cut across the system
  • Identify various techniques to narrow the scope of your releases, without reducing the value delivered to the users
  • Improve confidence and collaboration between the business and engineering teams
  • Practice key techniques to work in short cycles to get rapid feedback and reduce risk


When we finish this workshop, your team will have:
  • A prioritized product backlog/roadmap with high-level estimates for the upcoming release
  • A story map to visualize the overall product backlog/roadmap
  • External and internal release milestones
  • Paper prototypes or wireframes for user stories planned for first internal release
  • A list of important risks and concerns the teams have identified for this project
  • The confidence to start executing the product development


Focused Break-Out Sessions, Group Activities, Interactive Dialogues, Presentations, Heated Debates/Discussions and Some Fun Games


In the past, this workshop has been most successful if the following roles are present for all the 5 days:
  • Product Owner
  • Release/Project Manager
  • Subject Matter Expert, Domain Expert, or Business Analyst
  • User Experience team
  • Architect/Tech Lead
  • Core Development Team (including developers, testers, DBAs, etc.)
Ideally the number of participants for this workshop is 10-12 people.

Course Level


Workshop Prerequisites

  • Required: basic understanding of Agile (iterative and incremental software delivery models)
  • Required: buy-in and support from senior management
  • Highly Recommended: co-located team members for this workshop
The workshop will be completely customized to best suit your needs.


Domain Overview
Define Product Vision
Ice Breaker
Identify Users That Matter
Create User Personas
Define User Goals
A Day-In-Life Of Each Persona
Prioritize Personas
Break Down Activities And Tasks From User Goals
Lay Out Goals Activities And Tasks
Walk Through And Refine Activity Model
Prioritize High Level Tasks
Define Themes
Refine Tasks
Define Minimum Viable Product
Identify Internal And External Release Milestones
Define User Task Level Acceptance Criteria
Break Down User Tasks To User Stories Based On Acceptance Criteria
Refine Acceptance Criteria For Each Story
Find Ways To Further Thin-Slice User Stories
Build Quick Paper-Prototype For Vague User Stories
Spike Out Risky User Stories
Capture Assumptions And Non-Functional Requirements
Define Relative Size Of User Stories
Refine Internal Release Milestones For First-Release Based On Estimates
Define Goals For Each Release
Sketch Out Walking Skeleton Using Wireframes
Discuss And Agree To A Collaborative Working Model In The Team
Refine Product And Project Risks
Present And Commit To The Plan

Related Items


General Requirements

To ensure a successful class, we require the following facilities:

  • VGA projector (1024x768 minimum)
  • Projector screen
  • Speakers (to connect instructor's machines. Sound should be audible to the whole class)
  • White board
  • Dry erase markers
  • Flip chart and stand
  • Ample room for students in terms of room size and set up (prefer U-Shape seating)

Class Room Set-up

  • Preferred arrangement is small round tables with 6-8 people to support small-group discussion
  • Three additional flip-charts with stands (for small-group use)

Once an agreement for the workshop is confirmed, we will work with your designated contact to ensure that the environment is configured properly prior to the workshop.