Learning and Adapting Scrum

Art for Learning and Adapting Scrum

Transfer %

Knowledge: 60%, Skill-Building: 40%

Learning Outcomes

Students will:
  • Be able to compare and contrast traditional and Agile methods
  • Understand the basic values and principles underlying Agile and Scrum
  • Be able to use Scrum terminology appropriately for roles, artifacts, and processes
  • Be able to write user stories that reflect planned functionality
  • Experience what it is like to do Agile planning
  • Understand how XP Engineering practices support the Scrum Framework
  • Identify some of the challenges and patterns of distributed and enterprise teams
  • Evaluate how Agile and Scrum fits their team's environment

Method of Instruction

A mix of Lecture, Instructional Simulation, Exercises, and Discussion

Target Audience

Team members who are or planning to work on an agile team that uses Scrum Framework

Course Level

Introductory-Intermediate

Course Prerequisites

  • Required: an open mind
  • Highly Recommended: sound understanding of the software project lifecycle
  • Highly Recommended: clear understanding of challenges faced on current projects
  • For the hands-on session: a room with flip charts, open walls, and space to collaborate
We can customize the contents and agenda to best suit your needs.

Contents

Traditional vs. Agile Simulation
Brief Recap of Process Evolution
Agile/Scrum Overview
Agile Values and Principles
Agile Project Case Study
Industry Adoption of Agile/Scrum Methods
Scrum Framework
Scrum Values and Practices
Scrum Roles and Responsibilities
Scrum Artifacts
Agile Retrospective
Defining Agile Product Vision
Creating Product Backlog and Release Plan
Planning with User Stories
Agile Estimation
Sprint Backlog and Sprint Planning
Tracking Progress
Distributed Agile
Scaling Agile
Agile Testing
Demo of Extreme Programming Practices
Scrum Environment and Tools
Scrum Maturity Levels
Agile Adoption Patterns and Challenges

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Transfer %

Knowledge: 60%, Skill-Building: 40%

Learning Outcomes

Students will:
  • Be able to compare and contrast traditional and Agile methods
  • Understand the basic values and principles underlying Agile and Scrum
  • Be able to use Scrum terminology appropriately for roles, artifacts, and processes
  • Be able to write user stories that reflect planned functionality
  • Experience what it is like to do Agile planning
  • Understand how XP Engineering practices support the Scrum Framework
  • Identify some of the challenges and patterns of distributed and enterprise teams
  • Evaluate how Agile and Scrum fits their team's environment

Method of Instruction

A mix of Lecture, Instructional Simulation, Exercises, and Discussion

Target Audience

Team members who are or planning to work on an agile team that uses Scrum Framework

Course Level

Introductory-Intermediate

Course Prerequisites

  • Required: an open mind
  • Highly Recommended: sound understanding of the software project lifecycle
  • Highly Recommended: clear understanding of challenges faced on current projects
  • For the hands-on session: a room with flip charts, open walls, and space to collaborate
We can customize the contents and agenda to best suit your needs.

Contents

Traditional vs. Agile Simulation
Brief Recap of Process Evolution
Agile/Scrum Overview
Agile Values and Principles
Agile Project Case Study
Industry Adoption of Agile/Scrum Methods
Scrum Framework
Scrum Values and Practices
Scrum Roles and Responsibilities
Scrum Artifacts
Agile Retrospective
Defining Agile Product Vision
Creating Product Backlog and Release Plan
Planning with User Stories
Agile Estimation
Sprint Backlog and Sprint Planning
Tracking Progress
Distributed Agile
Scaling Agile
Agile Testing
Demo of Extreme Programming Practices
Scrum Environment and Tools
Scrum Maturity Levels
Agile Adoption Patterns and Challenges

Related Items