Agile Testing Workshop

Art for Agile Testing Workshop

Transfer %

Knowledge: 60%, Skill-Building: 40%

Learning Outcome

  • Experience simulated Traditional and Agile projects
  • Learn how a tester works in an agile team
  • Learn the basic practices of testing user stories
  • Understand how to apply test analysis and design skills when eliciting requirements and acceptance criteria from business stakeholders
  • Learn how the various forms of testing fit with agile development

Method of Instruction

A mix of Interactive Dialogs, Lectures, Live and Video Demonstrations, Practice, and Instructional Simulation

Target Audience

  • Primary: Testers, Managers of Testers, Analysts
  • Secondary: Customers, Technical Writers, Programmers
The course assumes students can do simple programming. If that doesn't match your students, let us know. (We can reduce the programming part to a demo, and instead focus more deeply on manual and other testing.)

Course Level

Introductory

Course Prerequisites

  • Required: an open mind
  • Highly Recommended: basic understanding of the lifecycle of software projects
  • For the hands-on activities: access to a computer (Windows or MacOS), one per two students
  • Contact us for information on setting up the programming environment
We can customize the contents and agenda to best suit your needs.

Contents

The Tester Role on Agile Teams 3
Microtests 4
Test-Driven Development 6
Tools for Testing 8
Acceptance Testing 9
Understanding Storytests (AKA Acceptance Tests) 10
Acceptance Test-Driven Development 11
Exploratory Testing 13
Specialized Testing 14

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Transfer %

Knowledge: 60%, Skill-Building: 40%

Learning Outcome

  • Experience simulated Traditional and Agile projects
  • Learn how a tester works in an agile team
  • Learn the basic practices of testing user stories
  • Understand how to apply test analysis and design skills when eliciting requirements and acceptance criteria from business stakeholders
  • Learn how the various forms of testing fit with agile development

Method of Instruction

A mix of Interactive Dialogs, Lectures, Live and Video Demonstrations, Practice, and Instructional Simulation

Target Audience

  • Primary: Testers, Managers of Testers, Analysts
  • Secondary: Customers, Technical Writers, Programmers
The course assumes students can do simple programming. If that doesn't match your students, let us know. (We can reduce the programming part to a demo, and instead focus more deeply on manual and other testing.)

Course Level

Introductory

Course Prerequisites

  • Required: an open mind
  • Highly Recommended: basic understanding of the lifecycle of software projects
  • For the hands-on activities: access to a computer (Windows or MacOS), one per two students
  • Contact us for information on setting up the programming environment
We can customize the contents and agenda to best suit your needs.

Contents

The Tester Role on Agile Teams 3
Microtests 4
Test-Driven Development 6
Tools for Testing 8
Acceptance Testing 9
Understanding Storytests (AKA Acceptance Tests) 10
Acceptance Test-Driven Development 11
Exploratory Testing 13
Specialized Testing 14

Related Items